Capt. Sparrow's Compass
CAPTAIN! Jack Sparrow had a compass that would lead him to what his heart most desired. I am afforded no such luxury, not that it would be of much use. Just like Capt. Sparrow, I am unsure what I desire, at least within the realm of Game Design ideas. Or moreover, I want them all. I want all the flittering thoughts to take root and bloom. But alas, like the needed receipt on the car console, they have taken flight on the winds of chaos into the parking lot of despair, lost to time. Anyway...So we need a heading. In which direction shall we find something that we can sink our metaphorical teeth into? I am one who generally starts with a concept of the setting or lore first. My interest piqued by something intriguing that I feel compelled to play out. To see the dance between the what if and the how to begin to unfurl. Sometimes the thread pulls right loose, and there is not much to it. You might find yourself creating slack somewhere else to give more room for the initial ide...